AI Insights · Timothy · October 2023
Top 5 Subscription Games in Sweden Q3 2023: Unified Platform Performance
Discover the performance trends of the top 5 subscription games in Sweden for Q3 2023, including downloads, revenue, and active users. Data sourced from Sensor Tower.
In the third quarter of 2023, the top 5 subscription games on a unified platform in Sweden showcased interesting trends in weekly downloads, revenue, and active user metrics. Below, we delve into the performance of these games, with data provided by Sensor Tower.
Bloons TD 6 NETFLIX saw a steady presence in the market. Weekly downloads exhibited a gradual decrease from around 2.6K in early July to approximately 1.3K by the end of September. The game’s weekly active users followed a similar trend, peaking at 8.6K in late August before declining to 7.6K by the end of the quarter. Revenue remained minimal, with a notable exception of $7 in mid-September.
Too Hot to Handle 2 NETFLIX experienced a significant drop in weekly downloads from over 1K in mid-July to just under 300 by the end of September. The game’s active user base mirrored this decline, starting at 1.3K in late July and settling at around 868 by quarter’s end. Revenue peaked briefly at $28 in mid-August but saw no further growth.
THTH: Love Is a Game NETFLIX maintained a more consistent performance. Weekly downloads decreased from around 666 in late June to about 181 by the end of September. Active users showed a steady decrease from over 5K in late June to approximately 4.9K by the end of the quarter. Revenue saw minor fluctuations, peaking at $31 in early September.
Sonic Prime Dash had a more volatile performance. Downloads dropped from over 1K in mid-July to about 174 by late September. Active users followed a similar trend, starting at 953 in mid-July and declining to around 520 by the end of the quarter. Revenue was minimal, with a small peak of $6 in mid-September.
Scriptic Netflix Edition displayed relatively stable performance metrics. Weekly downloads fluctuated slightly, starting at 407 in late June and ending at 243 by the end of September. Active users remained steady, ranging from 1.2K to 1.3K throughout the quarter. The game did not generate any significant revenue during this period.
For more detailed insights and further data, visit Sensor Tower.